Frequency modulation
One signal shapes another. Sound, time, depth, pointer, physics, and speech can drive the same property system.
FM creative system
Frequency becomes form.
Direct picture, type, sound, code, and interaction from one live scene graph. Work by hand, work with the model, or move between both without flattening the result.
One signal shapes another. Sound, time, depth, pointer, physics, and speech can drive the same property system.
One model understands the structure. It writes validated scene patches instead of replacing the work with an opaque result.
Everything is a scene
Picture, type, sound, code, and interaction remain in the same project. The canvas, timeline, model, and runtime all address the same scene graph.
Begin with a prompt, script, media, composition code, or an empty scene.
Intent resolves into typed scenes, artifacts, layers, and exposed properties.
Route time, sound, interaction, depth, and logic into any addressable property.
Render video, publish a site, embed a live scene, or keep the work responsive.
Same instrument
The visual language can change completely. The contract does not: every artifact stays addressable, routable, and editable.
Foundation model
Work directly, import code, or direct the model in plain language. Every route produces the same validated mutations, history, selection, and undo.
Read the LiveEngine contractEvery visible object remains selectable, addressable, and editable on canvas.
Scenes, transitions, speech, music, modulation, and interaction stay deterministic.
Compose 2D, true 3D, depth maps, parallax planes, materials, and camera paths.
Patch waves, envelopes, beats, bands, speech, and live audio into exposed properties.
Token economy
Scenes reference reusable artifacts and expose meaningful properties. The model changes compact structured data instead of rewriting the production on every turn.
{
"scene": "launch-reveal",
"artifacts": ["depth-city", "kinetic-title"],
"signals": {
"bass.attack": "city.cars.stretch",
"voice.energy": "title.bloom"
},
"transition": "beat-cut"
}Private beta
We are inviting directors, designers, developers, educators, and experimental storytellers into the Studio in small groups.
Access
Dreams.fm is built for multi-scene video, motion graphics, websites, presentations, visual documents, embeds, live assistants, and interactive worlds. These formats share one scene-native project instead of becoming disconnected exports.
No. The visual canvas, timeline, animation tools, 3D controls, audio routing, artifact library, and code composition workflow can all be used manually. The model is another way to operate the same Studio, not a requirement.
Native projects retain addressable scenes, layers, text, media, transforms, animation, signals, effects, transitions, and exposed artifact properties. Imported composition code is standardized into that project model while its source remains available for download and reuse.
Join with an email and tell us what you want to make first. We invite small groups as the relevant workflows are ready and send one email when access is available. No credit card is required to join the list.