Private beta

Build in scenes.
Ship real products faster.

Start from text, voice, code, or visual direction. Keep interface, logic, and media in one runtime so your product stays coherent from prototype to release.

Signal Stack
fmEngine RuntimeMultimodal InputsAI Studio RuntimeScene + Projection GraphLive Media Generation
The Engine

Point clouds. Parallax. FM synthesis. One runtime.

Dreams.fm renders one scene through eleven visual modes with GPU-accelerated 3D, cinematic weather, and a procedural FM synth you tune by hand. Describe a scene — images, depth, voice, and score are generated for you — then choose how it looks and sounds.

01

Describe a scene. Get everything.

Eleven generation types produce complete scenes — cinematic narratives, data-driven infographics, interactive presentations, depth parallax heroes, kinetic typography, and more. Each one generates images, voice narration, music, sound effects, and depth maps. Real assets, not mockups.

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Generation Output5 scenes
cinematic-scenescene 1 / 5
background
generated
depth map
generated
voice narration
generated
fm soundtrack
generated
sfx layer
generated
00:04.2
00:12.0
02

One scene, many looks.

The same scene data drives eleven GPU render methods, each a different look you can switch live: a point cloud sprays the image into drifting particles, a depth mesh tilts it into real 3D, layered parallax flies the camera between planes, FM-dither breaks it into a retro circuit grain, and cinematic parallax adds god-rays and atmosphere. Pick a look — or flip through all of them.

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Render Method11 available
point-cloud
depth-mesh
fm-dither
qwen-parallax
depth-parallax
cinematic-parallax
character-stage
kinetic-text
canvas-dither
layered-parallax
flat-image
Activepoint-cloud
GPU particles: 24,847
Shader: depth-color-fog
Camera: orbital @ 0.3 rad/s
03

Environments you can feel — and a synth, not a music button.

Physics-based rain with wind gusts and splash ripples. Volumetric clouds at different altitudes. God rays, lightning bolts, simplex fog. Animated lighting rigs. The score is procedural, not AI-generated audio: a 6-operator FM synth you tune like an instrument, combining 35 presets, 12 algorithm topologies, and 9 drum patterns — no samples, fully in your control.

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Environment10 presets
Weather
Rain v2SnowEmbersDustFog
intensity
0.7
wind gusts
0.5
Atmosphere
Vol. Clouds
God Rays
Lightning
Simplex Fog
Lighting
DawnDaySunsetNight
bloom
0.3
Audio · procedural FM
FM SynthCASCADE / CIN_EPIC_PAD
35 presets12 algorithms9 drums

Work. Create. Play.

One platform for shipping, storytelling, and experimentation.

Professional output for work. Cinematic tools for creators. A sandbox for anyone who wants to push scenes through every visual mode and see what comes out.

Work

Ship presentations, data visualizations, and website sections. Export as standalone HTML or record video. Real deliverables from a single prompt.

Create

Build cinematic depth parallax, story-driven narratives with voice acting, and kinetic typography with 28 animation presets. Full visual director with timeline and color grading.

Play

Swap render methods on any scene. Compose FM synthesis tracks. Stack weather systems. Push the same content through point clouds, dithered circuits, and parallax to see what happens.

Characters & Parallax

Create a character. Walk it through a scene.

Generate a character, rig it, and animate it — then drop it into a depth-decomposed parallax backdrop and direct a walking cinematic shot. The character moves through real depth layers, not over a flat image.

How depth & parallax work

A flat image becomes a space you can move the camera through.

Generated cinematic lighthouse scene at dusk01

Flat image

Start from a single generated still.

Grayscale depth map of the lighthouse scene02

Depth map

The engine estimates how near or far every pixel is — brighter is closer.

Neon bodega street scene decomposed into parallax layers
5 planes03

Parallax layers

Pixels split into foreground, mid, and background planes you can fly between.

Character Creator

Generate → rig → animate.

Describe a character and get a clean cut-out, a 12-bone rig, and a looping walk cycle — ready to place into any parallax scene.

Generated walking character in a denim jacket
Generated character
Eight-frame walk-cycle sprite sheet of the character
8-frame walk sheet
Direct the shot

Three ways to make it move.

Place a character on a walkable surface in the parallax scene and animate it from any of three sources — then move the camera.

Sprite walk-sheet

Generate a character, then a frame-by-frame walk sheet (8 frames, foot-anchored) that loops as a 2D sprite inside the scene.

Video walk-cycle

Drive the character from a looping walk-cycle video clip — useful when you want real motion blur and cloth movement.

Mixamo 3D rig

Drop in a rigged 3D character with a 12-bone skeleton and Mixamo clips (walk, run, turn) that respond to the camera.

What you can build

Eleven generation types. Complete output every time.

Each format generates production-ready content with AI-powered images, voice narration, procedural music, depth maps, and effects. Not wireframes — finished scenes.

Cinematic Scene

Multi-mode 3D rendering with point clouds, depth meshes, parallax layers, and dithered effects. Full environmental control.

Depth Camera Hero

Interactive 3D parallax with mouse-reactive depth layers, auto-drift camera paths, and depth-of-field blur.

Kinetic Typography

28 animation presets with automatic emotion detection. Nine visual personalities. AI-timed emphasis and transitions.

Infographic

Broadcast-quality data visualization. Animated counters, charts, timelines, maps, and quote cards with voice narration.

Presentation

AI-generated slide decks with data points, clean visual hierarchy, chart generation, and professional structure.

Story

Character-driven narratives with dialogue, voice acting, cutout character layers, background composition, and scene transitions.

Website Sections

Animated hero sections, feature grids, pricing tables, and CTAs. Responsive components ready to ship.

Fold Scene

3D fold experiences with procedural textures, camera choreography, typography overlays, and atmospheric particles.

Explainer Video

Educational content with numbered steps, connector lines, callout boxes, progressive reveals, and stat overlays.

Motion Graphics

Broadcast-quality animated graphics with geometric animations, VFX, particle overlays, and animated text reveals.

Cinematic Narrator

Letterbox narration with dramatic kinetic typography, atmospheric backgrounds, and film-grade framing.

Every generation includes

AI imagesDepth mapsVoice narrationFM soundtrackSFX layerPost-processing
Get access
Ship it

From scene to screen.

Everything you build exports as something you can share, embed, or hand off. No lock-in, no platform dependency.

Standalone HTML export

Supported scene types — infographics, presentations, kinetic typography, and cinematic scenes — export to a single shareable HTML page you can open in any browser or hand off as a link.

Video recording

Capture any scene directly from the canvas at 30fps with automatic codec detection. Download as WebM and share anywhere.

Visual director studio

Timeline editing, layer management, color grading with 12 presets, caption overlays, keyboard shortcuts. Full production controls in the browser.

Extensible architecture

Register custom scene renderers, transitions, particle systems, and post-processing effects through the studio plugin registries — plus a library of reusable code-component artifacts.

Get your invite

Eleven render methods. Eleven generation types. FM synthesis. Cinematic environments. Start building with the full engine.

Full engine access from day one
All render methods and generation types
Export HTML, record video, share anywhere

Private beta invite list

One email when your invite is ready. No spam.