Build in scenes.
Ship real products faster.
Start from text, voice, code, or visual direction. Keep interface, logic, and media in one runtime so your product stays coherent from prototype to release.
Start from text, voice, code, or visual direction. Keep interface, logic, and media in one runtime so your product stays coherent from prototype to release.
Dreams.fm renders one scene through eleven visual modes with GPU-accelerated 3D, cinematic weather, and a procedural FM synth you tune by hand. Describe a scene — images, depth, voice, and score are generated for you — then choose how it looks and sounds.
Eleven generation types produce complete scenes — cinematic narratives, data-driven infographics, interactive presentations, depth parallax heroes, kinetic typography, and more. Each one generates images, voice narration, music, sound effects, and depth maps. Real assets, not mockups.
Join the private betaThe same scene data drives eleven GPU render methods, each a different look you can switch live: a point cloud sprays the image into drifting particles, a depth mesh tilts it into real 3D, layered parallax flies the camera between planes, FM-dither breaks it into a retro circuit grain, and cinematic parallax adds god-rays and atmosphere. Pick a look — or flip through all of them.
Join the private betaPhysics-based rain with wind gusts and splash ripples. Volumetric clouds at different altitudes. God rays, lightning bolts, simplex fog. Animated lighting rigs. The score is procedural, not AI-generated audio: a 6-operator FM synth you tune like an instrument, combining 35 presets, 12 algorithm topologies, and 9 drum patterns — no samples, fully in your control.
Join the private betaWork. Create. Play.
Professional output for work. Cinematic tools for creators. A sandbox for anyone who wants to push scenes through every visual mode and see what comes out.
Ship presentations, data visualizations, and website sections. Export as standalone HTML or record video. Real deliverables from a single prompt.
Build cinematic depth parallax, story-driven narratives with voice acting, and kinetic typography with 28 animation presets. Full visual director with timeline and color grading.
Swap render methods on any scene. Compose FM synthesis tracks. Stack weather systems. Push the same content through point clouds, dithered circuits, and parallax to see what happens.
Generate a character, rig it, and animate it — then drop it into a depth-decomposed parallax backdrop and direct a walking cinematic shot. The character moves through real depth layers, not over a flat image.
01Start from a single generated still.
02The engine estimates how near or far every pixel is — brighter is closer.

Pixels split into foreground, mid, and background planes you can fly between.
Describe a character and get a clean cut-out, a 12-bone rig, and a looping walk cycle — ready to place into any parallax scene.


Place a character on a walkable surface in the parallax scene and animate it from any of three sources — then move the camera.
Generate a character, then a frame-by-frame walk sheet (8 frames, foot-anchored) that loops as a 2D sprite inside the scene.
Drive the character from a looping walk-cycle video clip — useful when you want real motion blur and cloth movement.
Drop in a rigged 3D character with a 12-bone skeleton and Mixamo clips (walk, run, turn) that respond to the camera.
Each format generates production-ready content with AI-powered images, voice narration, procedural music, depth maps, and effects. Not wireframes — finished scenes.
Multi-mode 3D rendering with point clouds, depth meshes, parallax layers, and dithered effects. Full environmental control.
Interactive 3D parallax with mouse-reactive depth layers, auto-drift camera paths, and depth-of-field blur.
28 animation presets with automatic emotion detection. Nine visual personalities. AI-timed emphasis and transitions.
Broadcast-quality data visualization. Animated counters, charts, timelines, maps, and quote cards with voice narration.
AI-generated slide decks with data points, clean visual hierarchy, chart generation, and professional structure.
Character-driven narratives with dialogue, voice acting, cutout character layers, background composition, and scene transitions.
Animated hero sections, feature grids, pricing tables, and CTAs. Responsive components ready to ship.
3D fold experiences with procedural textures, camera choreography, typography overlays, and atmospheric particles.
Educational content with numbered steps, connector lines, callout boxes, progressive reveals, and stat overlays.
Broadcast-quality animated graphics with geometric animations, VFX, particle overlays, and animated text reveals.
Letterbox narration with dramatic kinetic typography, atmospheric backgrounds, and film-grade framing.
Every generation includes
Everything you build exports as something you can share, embed, or hand off. No lock-in, no platform dependency.
Supported scene types — infographics, presentations, kinetic typography, and cinematic scenes — export to a single shareable HTML page you can open in any browser or hand off as a link.
Capture any scene directly from the canvas at 30fps with automatic codec detection. Download as WebM and share anywhere.
Timeline editing, layer management, color grading with 12 presets, caption overlays, keyboard shortcuts. Full production controls in the browser.
Register custom scene renderers, transitions, particle systems, and post-processing effects through the studio plugin registries — plus a library of reusable code-component artifacts.
Eleven render methods. Eleven generation types. FM synthesis. Cinematic environments. Start building with the full engine.
One email when your invite is ready. No spam.